Seed prep
Seed + Water becomes Wet Seed. Control the wash so Wet Seeds leave instead of stacking in the pool.
Quick answer
Flower growth is zero-sum: one Wet Seed ultimately becomes exactly one Flower. A seedling can consume Wet Seeds it grows through and keep trying to sprout one Flower for each, which looks like infinite growth without creating free Flowers.
Flower farm
Seed
↓ Wash
Wet Seed
↓ Metered distribution
Enclosed planter
↓
Flower
↓ Harvest
├────────→ Gold
└────────→ Amethelis
Grow 4,000 Flowers
Any farm problem starts in one of three systems: washing, growing, or harvesting.
Seed prep
Seed + Water becomes Wet Seed. Control the wash so Wet Seeds leave instead of stacking in the pool.
Grow control
Meter Wet Seeds into a closed Planter chamber. Each consumed Wet Seed is queued to become exactly one Flower.
Harvest
Destroy Flower heads for 1 Gold and 4 Amethelis, then separate the two outputs.
A Seed becomes a Wet Seed when it contacts Water. Wet Seeds have the same density as Water, so they do not simply sink out of a pool the way heavier materials do.
Dry Seed
↓
┌───────────────┐
│
Water pool
│ Seed → Wet Seed
└───────────────┘
↓
Wet Seed exit
↓
Planter Box
Stable / beginner
Seed
↓
Water pool
↓
Clearing Frames →
Wet Seed exit
Easy to copy. Throughput is not the highest. Official guides recommend this style of wash.
Community-tested pattern
Keep Water moving and avoid a deep stagnant pool. Some farms also split the wash across parallel lanes, or use a Portal or Launcher to keep material moving. This is not a single correct mechanism.
Washer not working?
Likely cause
Too much material is entering one wetting zone.
Check
Need more throughput? Duplicate the wash lane before increasing Seed density.
Seed ↓↓↓↓↓↓
──── moving Water layer ────
Wet Seed ↓↓↓↓↓↓
Wet Seed exit / Filter
Keep Water moving
Avoid deep stagnant pools
Recycle dry Seeds that escape
Parallelize before overloading one washer
Do not dump a large pile of Wet Seeds onto Planter Boxes.
Metered Seed Feed
Bad
████████████
Wet Seed
↓↓↓
████████████
Planter Box
→ Uncontrolled growth
Better
Wet Seed
↓ ↓ ↓
Planter Box Planter Box Planter Box
Thin / timed distribution
1
Thin input
2
Spread Seeds across the planting area
3
Do not send the next large batch before the previous growth or harvest cycle clears
Build the Flower farm as a closed grow chamber, not as an open Planter field. Plants do not pass through building structures, so a ceiling and walls limit the grow zone.
┌────────────────────────┐
│ Solid ceiling │
│ │
│ Flower chamber │
│ │
├────────────────────────┤
│ Planter Box Planter Box │
└────────────────────────┘
↓
Gold + AmethelisGold and Amethelis can pass down through Planter Boxes. Other solids do not. Keep plants above the Planters and drop products into the output chamber below.
Flower
█████████
Planter Box
─────────
↓ Gold
↓ Amethelis
Output chamber
Flowers around Belts or Walls usually mean the grow zone still has an opening, or Wet Seeds already left the intended planting area.
Flower escape check
They are not creating free Flowers. A growing seedling may already have consumed additional Wet Seeds and will keep trying to create one Flower for each consumed seed. The system remains zero-sum: one Wet Seed ultimately corresponds to one Flower.
Seed input off
≠
does not mean
Flower farm empty
Seed input off
↓
remaining Wet Seeds
↓
remaining plant cycles
↓
eventually stops
Use this order. Turning the belt off is only step 1.
01
Stop dry Seed input
02
Empty the washer — remove or process remaining Wet Seeds
03
Clear the distribution line
04
Shoot or dig problematic seedlings to try to recover them as Wet Seeds
05
Check the chamber for trapped Wet Seeds or surviving growth
06
Let seedlings stuck between buildings give up and return to Wet Seeds, then clear them
A Flower can be destroyed by digging, shooting, explosives or Fire. Because vines are flammable, Fire is an effective way to clear a large chamber. Each Flower head drops 1 Gold and 4 Amethelis.
Flower
↓ Fire / destroy
Harvesting
↙ Gold ×1 ↘ Amethelis ×4
Manual Fire is the reliable starting method. Automatic ignition is a community-tested concept, not a guaranteed maintenance-free setup.
Manual
Flamethrower → Flower chamber → harvest.
Automatic concept
Controlled Lava embers / Fire over a closed chamber. Still watch for Gold clogs, petal piles and uneven ignition.
Advanced / community-tested layout
Potential controlled igniter
Pyro Dispenser can fire periodic bursts after it has Thermal Buffer Heat. It is not marked recommended for Flower chambers until that layout is verified in the current game.
Automatic concept ↑
┌────────────────────────┐
│ Flower │
├────────────────────────┤
│ Planter Box │
└────────────────────────┘
↓ Gold ↓ Amethelis
Collector Harvesting
Do not treat this as a guaranteed maintenance-free automatic harvest.
Gold is heavy and wants a Collector. Amethelis is a light Wisp and drifts as it falls, so it needs a wider capture area before drying.
Gold → Collector
Amethelis → wide capture → drying → Dry Amethelis → Florin
The milestone tracks Flowers grown. A farm can continue advancing after new input stops while already-consumed Wet Seeds finish their one-to-one Flower conversions.
Flowers grown
0 / 4,000
Remaining 4,000
Enter the in-game grown total yourself. This site does not read a save file.
Pick what you see. The diagnosis names the system — washing, growing, or harvesting — then the next check.
Likely cause
Too much material is entering one wetting zone, or Wet Seeds have no clear exit.
Check
Three readable starting patterns. None of these is a claim that one farm is optimal.
Stable starter farm
Seed → Water pool → Clearing Frames
↓
Wet Seed → Planter Box
Best for: first 4,000 Flowers.
High-throughput washer
Community-tested concept
Moving / shallow-water washer
↓
Metered Seed Feed
Best for: a large Seed backlog.
Controlled auto-harvest farm
Metered Seed Feed
↓
Flower chamber
↓
Automatic concept
Best for: late-stage automation.
Compact Wet Seed Farm
Seed washer, contained Planters, output separation
View setupFlower output
What comes after Flowers?
Gold goes to a Collector. Amethelis dries, then becomes Florin. This page stays on running the farm.
Open Gold production →Auralite Crystal problem?
Crystal spawning is an Auralite / Aura issue, not a Flower farm issue.
Wash Seeds into Wet Seeds, meter them into a contained Planter chamber, then harvest Flower heads for Gold and Amethelis.
Wet Seeds share Water density, so give them a clear exit. Start with a Water pool and Clearing Frames; for higher volume keep Water moving and add parallel wash lanes before overfilling one washer.
The grow chamber is open, or Wet Seeds left the planting area. Enclose the sides and ceiling, stop new Seed, and clear escaped Wet Seeds before restarting with a thinner feed.
A growing seedling may already have consumed more Wet Seeds and keeps trying to make one Flower for each. Shoot or dig a problematic seedling to try to recover it as Wet Seeds.
Yes as a community-tested concept using controlled Fire or embers over a closed chamber. It is not guaranteed maintenance-free. Gold clogs, petal piles and uneven ignition still happen.
No — the Tier 3 objective is to grow 4,000 Flowers, not necessarily to harvest 4,000 of them.
Flowers grown
0 / 4,000
Remaining 4,000