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SandustryGuide

Gold Production in Sandustry

Don't stop after the Shaker. The byproducts lead to more Gold.

Full Gold loop

Sand

↓ + Water

Wet Sand

Shaker

├─→ Gold

└─→ Residue

Fire

Burnt Residue

Kinetic Press

├─→ Gold

└─→ Seed

Flower

Gold

Expected full-chain yield

~2 Sand → ~3 Gold

Sandustry Gold Yield Planner

Enter the Sand you have. The planner shows expected Gold at each recovery stage — not a guaranteed batch result.

I have

Expected Gold recovery

Input ~10,000 Sand

Stage 1 — Shaker

Wet Sand
20,000
Expected Gold
~5,000
Residue
20,000

Expected ≈ Wet Sand × 25%

Stage 2 — Kinetic Press

Expected Burnt Residue
~5,000
Expected additional Gold
~5,000
Seeds
~5,000

Expected Burnt Residue ≈ Residue × 25%

Stage 3 — Flowers

Expected Flowers
~5,000
Additional Gold
~5,000

Flower Gold is deterministic once Seeds exist.

Total expected Gold

~15,000

Expected yield. Not guaranteed per individual batch.

Input requirements

Sand 10,000

Initial Water 10,000

Additional Water

Water demand increases again at the Seed stage.

This page does not claim a single exact total Water figure for the full loop.

Build renewable Water supply →

How to turn Sand into Gold

Every stage recovers more value from the original Sand.

Gold #1

SandWet SandShaker

Residue

Fire

Burnt Residue

Kinetic Press

Gold #2

Seed

Flower

Gold #3

Turn Sand into Wet Sand

This conversion is deterministic: 1 Sand + 1 Water → 2 Wet Sand.

1 Sand

+

1 Water

2 Wet Sand

Sand stream

+

Water stream

controlled wetting zone

Wet Sand

  • Keep Water supplied.
  • Do not let Wet Sand pile up out of control before it reaches the Shaker.

How Shakers produce Gold

Process Wet Sand with Shakers. Gold falls through the bottom; Residue stays on top and is pushed downstream.

1 Wet Sand

1 Residue guaranteed

25% chance of 1 Gold

Wet Sand

↓↓↓

[Shaker][Shaker][Shaker]

Gold

Residue ─────────────→

Reliable Shaker staircase

A downward staircase keeps the Wet Sand feed as a thinner layer while Residue moves downstream. This is a reliable pattern, not a claim that it is the highest-throughput setup.

Wet Sand

[S]

[S]

[S]

[S]

Residue ─────────→

Gold

↓ ↓ ↓ ↓

Factory Tier 1

Shake Wet Sand

4,000 required

Still on this milestone? Track Progress →

What to do with Residue

Residue is not waste. Burn it for a chance to create Burnt Residue, then send that Burnt Residue through a Kinetic Press for another Gold plus a Seed.

Don't throw away your Residue

Residue

Fire

Burning

↓ ~25%

Burnt Residue

Remaining burns away

Manual

Flamethrower → Residue

Automated

Pyro / controlled Heat setup → Residue

Open Heat Production →

How to use the Kinetic Press for Gold

1 Burnt Residue through a Kinetic Press produces 1 Gold + 1 Seed, if it falls from enough height.

1 Burnt Residue

Kinetic Press

1 Gold

+

1 Seed

25+ blocks of drop

25+

Burnt Residue must fall far enough before it hits the Press. The documented requirement is at least 25 blocks.

Why Gold clogs the Kinetic Press

Only qualifying Burnt Residue can pass the Press. Other material that lands on top blocks later input.

Bad

Gold

Burnt Residue

[Kinetic Press]

Gold blocks the Press

Good

Gold ─────→ Collector

Filter

Burnt Residue

clean fall

[Kinetic Press]

Open Kinetic Press troubleshooting →

Filter Gold before the Press

Gold is heavy. Separate it from the mixed pile first, then send Residue to burn and Burnt Residue into a clean Press drop.

Shaker output

Gold + Residue

Filter

├─ Gold → Collector

└─ Residue → Burn

Build a Gold Filter →

How Seeds produce more Gold

Seeds are another Gold stage, not leftover waste.

Seed + Water

Wet Seed

Planter Box

Flower → harvest

1 Gold + 4 Amethelis

Need a reliable Flower farm?

Open Flower Production →

Why isn't my Gold count increasing?

Gold only becomes spendable currency while it is stored inside Collector blocks.

Gold produced

Collector

Available Gold

Research

Gold sitting on the factory floor

Not available currency

You can distribute Collectors around the factory.

Factory ACollector

Factory BCollector

Factory CCollector

Shared Gold

Solid Gold vs Liquid Gold

Should you turn Gold into Liquid Gold? The point is storage compression, not producing more Gold.

Gold

1 pixel = 1 Gold

Liquid Gold

1 pixel = 2 Gold value

Best for compact storage

Solid Gold and Liquid Gold both count as currency in Collectors. This page does not convert Gold into an exact Liquid Gold amount.

How to get renewable Sand

If you have mined the map Sand, open your toolbox, place the secured Stratacore, and excavate it as a renewable Sand source.

Late-game Sand

Stratacore

excavate

Sand

Water

Wet Sand

Gold factory

Digger Drones

Automation: High

Throughput: Lower

Void Gun

Automation: Manual

Throughput: High

You can generate Sand automatically, but the fastest method and the fully automatic method are not the same route.

Stratacore Guide →

How to reach 1,000,000 Gold

Plan from the Gold currently sitting in Collectors. The achievement is a held balance, not lifetime production.

Goal type

Collector balance — not lifetime Gold produced

Gold remaining

1,000,000

Estimated Sand

~666,667

based on ~2 Sand → ~3 Gold full processing

Estimated because Gold recovery includes probability-based stages.

Shaker-only

Much more Sand required

~2,000,000 Sand

Full chain

~666,667 Sand

Uses: Shaker, burning, Kinetic Press, Flowers

Planning for 1M? Storage density and material volume matter for performance.

Consider Liquid Gold for denser Collector storage

Avoid leaving huge loose Gold piles around the world

Performance problems → Troubleshooting

Gold production not working?

Pick the break that matches the Gold line you are looking at.

Shakers aren't producing much Gold

This may be normal

Shaker Gold is probabilistic. Each Wet Sand guarantees 1 Residue and has about a 25% chance of 1 Gold. Do not judge the full factory only by direct Shaker Gold.

Continue processing Residue → Press → Seed → Flower.

Full Gold factory layout

This is a readable architecture, not a claim that one factory is optimal.

              Water
                │
Sand ───────────┼─→ Wet Sand
                │
                ▼
          Shaker
          ↙          ↘
      Gold            Residue
       ↓                 ↓
   Collector          Fire
                         ↓
                   Burnt Residue
                         ↓
                   Filter
                         ↓
                  Kinetic Press
                   ↙         ↘
                Gold         Seed
                 ↓            ↓
             Collector      Water
                              ↓
                           Wet Seed
                              ↓
                           Planter Box
                              ↓
                      Gold + Amethelis
                           ↓
                       Collector

What is Gold used for?

Gold is Research currency once it sits in Collectors. Plan a target here, then open the Research Planner for the full unlock path.

What are you saving Gold for?

Plan Research →

Common Gold questions

How do you make Gold in Sandustry?+

Wet Sand through a Shaker, then burn Residue for Burnt Residue, drop that into a Kinetic Press, and farm Seeds into Flowers. Each stage recovers more Gold from the original Sand.

How much Gold do you get from Sand?+

Fully processing Sand through Shaker, Burnt Residue/Kinetic Press and the Seed/Flower stage gives an expected overall yield of roughly 2 Sand → 3 Gold. Individual batches vary because early stages include probabilistic conversions.

What should I do with Residue?+

Burn it. About 25% becomes Burnt Residue, which a Kinetic Press turns into another Gold plus a Seed.

Why does Gold clog my Kinetic Press?+

Gold that falls onto the Press blocks later Burnt Residue. Filter Gold off the Press path and keep a clean 25+ block drop.

How do I get infinite / renewable Sand?+

After the Stratacore is secured, excavate it for Sand. Digger Drones are slower and more automatic; Void Gun is faster and manual.

Does Gold have to be inside Collectors?+

Yes. Gold only counts as spendable Research currency while it is stored in Collector blocks. Gold on the factory floor does not.

How do I get 1,000,000 Gold?+

Hold 1,000,000 Gold in Collectors at once. Use the full Sand recovery chain, then farm renewable Stratacore Sand if the map is mined out.