Good
Void Petal
↓
Redsand
↓
2 Voidbloom
Either order works as long as they stack vertically.
Fluxite becomes renewable once you unlock the Flux Emanator. First combine Void Petals and Redsand into Voidbloom, then feed the Voidbloom into the top of the Emanator and leave room for Fluxite to grow below it.
Quick answer
VOID PETAL + REDSAND
1 + 1
↓
2 Voidbloom
↓
Flux Emanator
↓
2 Fluxite
Void Petal and Redsand meet vertically to make Voidbloom. Feed that Voidbloom into the top of a Flux Emanator and leave open space below for Fluxite to grow.
Void Petal and Redsand must meet with vertical contact. Side-by-side adjacency does not guarantee Voidbloom.
Good
Void Petal
↓
Redsand
↓
2 Voidbloom
Either order works as long as they stack vertically.
Bad
Void Petal │ Redsand
Side by side
✕ No guaranteed combination
The two materials need vertical contact. If your mixer fills but never creates Voidbloom, check the orientation before rebuilding the whole line.
Voidbloom must enter from the top. Each Voidbloom becomes one Fluxite, which starts growing below the machine and expands outward while space remains.
Voidbloom
↓ Top
Flux Emanator
↓
Fluxite
↙ ↓ ↘
Fluxite grows outward while space remains available. Keep the chamber away from exposed Lava; Lava destroys Fluxite terrain.
Flux Emanator needs
Space is part of the machine
Feeding Voidbloom is not enough. Fluxite grows outward, so the chamber under the Emanator has to stay open.
Good
Voidbloom
↓
[Flux Emanator]
↓
Open
Open Open
Bad
Voidbloom
↓
[Flux Emanator]
██████████
Blocked growth area
If you only need steady Fluxite, start with a simple continuous feed and keep the growth chamber away from exposed Lava. Add logic only when you specifically need controlled batch filling, dumping or automatic reset behavior.
Void Petal buffer
↓
Mix chamber ← Redsand buffer
↓
Voidbloom
↓
Flux Emanator
↓
Open Fluxite chamber
Choose the simplest pattern that matches the job. Continuous feed is enough for steady Fluxite. Add a controlled cycle only when you need full → dump → empty → refill.
A working automation needs both a “start dump” condition and a separate “cycle finished” condition.
If your line dumps once but never refills, your system knows when to start the dump but does not know when that dump has finished. Add an empty/end-of-cycle condition that returns the gates to the Fill state.
Back to fill
There are several valid reset designs. The important part is the state transition, not one exact circuit.
Where does your cycle stop?
Where does your cycle stop?
Both sides ready → Mix / dump → Chamber empty
Likely cause
Your cycle has a dump trigger, but no completed-cycle reset.
Current
Fill inputs
→ Both sides ready
→ Mix / dump
→ STOP ✕
Missing
Empty detected → reopen inputs → return to Fill
Check
Trace the line from upstream to downstream instead of rebuilding the Emanator first.
Flux Emanator
[E]
│
███
███████
███████████
Fluxite grows outward while space remains available. Keep the chamber away from exposed Lava; Lava destroys Fluxite terrain.
The Fluxite line eventually stops
Void Petal → Redsand → Voidbloom → Top → Open growth space
Pattern A — Simple continuous feed
I just want Fluxite.
Void Petal
↓
Mix chamber ← Redsand
↓
Voidbloom
↓
Flux Emanator
Pattern B — Controlled batch cycle
I want full → dump → empty → refill.
Fill inputs
↓
Both sides ready
↓
Close inputs
↓
Mix / dump
↓
Chamber empty
↓
Reset output / reopen inputs
↓
Fill inputs
Target Fluxite is not always the actual mix output. Voidbloom is made in batches of two.
Fluxite purchases upgrades for tools, weapons and drones.
Tools
Weapons
Drones
Not sure what to upgrade first?
A larger Grabber is a strong early quality-of-life upgrade because it makes moving larger amounts of material manually much easier.
Browse upgrades →Combine Void Petals and Redsand into Voidbloom, then feed Voidbloom into the top of a Flux Emanator.
One Void Petal plus one Redsand produces two Voidbloom when they meet vertically.
A system that dumps once but never refills usually has a start condition but no end-of-cycle condition that restores the Fill state.
Check that Voidbloom is entering from the top and that there is open space for Fluxite to grow beneath and around the Emanator.
Fluxite purchases upgrades for tools, weapons and drones.
Fluxite