CONTINUOUS
Signal Sensor
ON when all 16 cells in its 4×4 area contain material.
15 / 16 → OFF
16 / 16 → ON
Logic / automation assistant
What are you trying to automate?
Build the signal chain you need. Start with the factory behavior—not a wall of gate names.
Example / alternate routes
Pulse Sensor
PULSE
Toggle
MEMORY
↙
Door A
ACTUATOR
↘
NOT
LOGIC
Door B
ACTUATOR
Choose the trigger, behavior, memory and confirmed output. The circuit validates itself as you change it.
Detect
Process
Remember / Delay
Control
Your circuit
Signal Sensor
CONTINUOUS
Door
ACTUATOR
Ordered signal chain
Available devices
Ordered chain
The area size is the same. The trigger and signal duration are not.
CONTINUOUS
ON when all 16 cells in its 4×4 area contain material.
15 / 16 → OFF
16 / 16 → ON
CONTINUOUS
ON when at least one material is present in its 4×4 area.
0 present → OFF
1+ present → ON
SHORT PULSE
Sends one short pulse when its 4×4 area changes into the full state.
not full → full → PULSE
full → full → no pulse
| Sensor | Area | Turns ON | Signal |
|---|---|---|---|
| Signal Sensor | 4×4 | All 16 cells contain material | Continuous |
| Presence Sensor | 4×4 | At least one material is present | Continuous |
| Pulse Sensor | 4×4 | Area becomes full | Short pulse |
Need a one-time event? Use Pulse Sensor. Need a state that stays ON? Use Signal or Presence Sensor.
Choose a gate, switch its live inputs, and see the current output. XOR and XNOR keep parity behavior beyond two inputs.
BASIC
AND needs every linked input ON. OR needs at least one. NOT inverts exactly one input.
INVERTED
NAND is ON unless every linked input is ON. NOR is ON only when none are ON.
PARITY
XOR is ON for an odd number of ON inputs. XNOR needs at least one linked input and is ON for an even number.
OUTPUT
OFF
ON when every linked input is ON. Current output: OFF.
| A | B | OUT |
|---|---|---|
| 0 | 0 | 0 |
| 0 | 1 | 0 |
| 1 | 0 | 0 |
| 1 | 1 | 1 |
XOR is ON for an odd number of ON inputs. XNOR requires at least one linked input and is ON for an even number.
ON OFF OFF → XOR ON
ON ON OFF → XOR OFF
ON ON ON → XOR ON
Use memory for a lasting state, a Repeater for one update of delay, or Buffer for unchanged pass-through.
MEMORY
Flips its stored ON/OFF state only when the input goes from OFF to ON.
OFF
↓
ON ← toggle
↓
ON ← no second toggle
↓ OFF ↓
ON ← toggle again
DELAY
Stores the current combined input and copies it to output one frame or update later.
input now → output next tick
PASS THROUGH
Forwards the combined input unchanged with no added tick delay.
input → same output
These are example automation patterns—not official presets or built-in Blueprints. Load one and keep editing.
Example automation pattern
Storage or bin full
Signal Sensor → Door
Example automation pattern
Keep a target active while material exists
Presence Sensor → Door / signal target
Example automation pattern
Delay a signal by one update
Input → Repeater → Output
Example automation pattern
Remember state after a pulse
Pulse → Toggle → Output
Example automation pattern
Alternate two Door routes
Pulse Sensor → Toggle → Door A / NOT → Door B
Example automation pattern
Fill, dump, detect end of cycle, reset
Ready A + Ready B → AND → dump; end-of-cycle → reset → fill
Read the Fluxite production guide →A compact path from the Door to sensors, controls and gates. Ticket costs come from the current 0.5.6b registry.
01
1 Conservatory Ticket
Unlocks
Door
Plan Research →02
5 Conservatory Tickets
Unlocks
Signal Sensor · Switch · Lamp · Buffer · Signal Linker
Plan Research →03
5 Conservatory Tickets
Unlocks
Toggle · Button · Pulse Sensor · Presence Sensor
Plan Research →04
5 Conservatory Tickets
Unlocks
AND · OR · NOT · NAND · NOR · XOR · XNOR · Repeater
Plan Research →Pick the symptom. The diagnosis starts with current game behavior, not an assumption that the game is bugged.
Check
Signal Sensor needs all 16 cells filled. Presence Sensor needs at least one material. Pulse Sensor only fires when the area becomes full.
Likely issue
You may be waiting for a continuous signal from a Pulse Sensor.
Right-click disconnect behavior also exists where supported.
✓ Confirmed
Door is a confirmed direct signal actuator.
Short answers for the wiring mistakes players hit most often.
Use Signal Sensor for a continuous full-area state, Presence Sensor for any material, and Pulse Sensor for a one-time event when the area becomes full.
It only emits when the 4×4 area changes from not full to full. The area must leave the full state before it can trigger again.
Exactly one. With zero or multiple inputs, NOT is invalid and outputs OFF in the current game logic.
They use parity. XOR is ON for an odd number of ON inputs. XNOR needs at least one linked input and is ON for an even number of ON inputs.