Sandustry tools
Sandustry Tools
Pick the tool that matches the problem. Rate Mode lives inside the Production Planner. Save Analyzer reads a save for progression and factory snapshot health, then sends you to the page that can finish the next step.
Plan
Production, research, and Fluxite upgrades.
Production Planner
I need to make something, hit a rate, or find a bottleneck
Quantity, Rate, and Input capacity are three modes on this one page.
Research Planner
I need the path, Gold cost, or unlock gate for a research
Use this for the tech path. The Database is for looking a node up, not planning it.
Upgrade Planner
I want to know what to upgrade first
Spend Fluxite on tools, weapons, and drone stats. Stuck Haulers belong on the Drone page.
Check a save or checklist
Read progress, then jump to the page that finishes the next item.
Save Analyzer
I want the site to read my save
Reads a local save for progression, collections and factory snapshot health. It sends you to the matching specialist page.
Achievement Checklist
I want to know which achievement I am missing
Tracks the 16 official achievements. It does not replace the production or creature pages that finish them.
Creature Finder
Also in navI am missing a creature
The five official creatures. Recon Drone scouting stays on Drones.
Progression
Also in navI do not know what to do next
Story and factory milestones. Save Analyzer can prefill this, but it does not replace it.
Diagnose
One machine, a drone, a signal, a Filter, a mod, or the game itself.
Machine Doctor
One machine is not working
One structure. Game-wide crashes, FPS, and input stay on Troubleshooting.
Drone Troubleshooter
A Hauler is not coming back, or I need Recon / Digger behavior
Fleet diagnosis from symptoms or a save. Fluxite drone stats stay on Upgrades.
Logic Builder
I need a Door, splitter, Toggle, or sensor circuit
Vanilla signals. Simple routing can stay on Filters. Extra behavior belongs on Mods.
Filter Guide
Also in navI need Allow / Block or a Filter wall
Vanilla routing. Priority-split mods are only if Filters and Logic are not enough.
Mod Finder
Also in navI want a Workshop change, or a mod will not load
Version, dependency, and Workshop problems. Vanilla technical issues stay on Troubleshooting.
Troubleshooting
Also in navThe game itself is unstable, slow, or the controls are wrong
FPS, crash, input, UI, and vanilla technical issues.
Look something up
Database, Blueprint, and map stay lookup surfaces — not extra planners.
Blueprint Inspector
I have a Blueprint code to decode
A Blueprint is a layout, not a mod.
Database
Also in navI need to look up a material, machine, or reaction
Lookup and compare. It is already in the header and is not a planner.
Map & Landmarks
Also in navI need Glyph Room, Void, or Fluxroom from a landmark I have
Already in the header as Map & Artifacts.
Which tool should I use?
Save Analyzer is intake. It does not replace Progression, Research Planner, Upgrades, Achievements, Drones, or Mods.
Production Planner has Quantity, Rate, and Input capacity on one canonical page. Rate Mode is not a separate tool.
Database is lookup and compare. Use the Production or Research planner when you need a chain or unlock path.
Machine Doctor is one machine. Troubleshooting is vanilla game-wide problems. Mods is Workshop loading, version, and dependency problems.
Filters cover simple routing. Logic covers vanilla signals. Mods only if you need behavior vanilla cannot do.
Drones diagnose cargo, routes, and Recon behavior. Upgrades spend Fluxite on drone stats. Creatures find the five official creatures.